Dr. Cue Classic Challenge Home Page
Shot / Challenge General Setup Rules / Regulations
1) The table judge or event director has the final approval on all setups. The player may ask questions at any time on respective shot / challenge setup text and / or diagram details.
2) The table judge will help place all props or the various “obstacles” and/or “obstacle rows” required in some of the shots / challenges.
3) The player has control of placement and / or adjustment for all ball in hand placements of cue ball (s) and / or object ball(s) per diagram explanations.
4) The player has control of placement and / or adjustment for all setups of balls placed for allowance of throw effect between balls to respective designated pockets.
5) Legal cue ball in hand placement in a zone area or behind an “X” or designated line is determined by the vertical edge of cue ball. Any shot / challenge with a target zone or position of finish is judged in the same way.
6) Object ball(s) which are placed “at or near” pocket(s) may be placed anywhere “at or near” pocket(s) of designation, unless specified otherwise in diagram details.
7) Unless otherwise stated, cue ball scratch does not cancel a successful completion of the shot / challenge.
8) At no time may any balls (cue ball or object ball) fly off the table. Penalty: No score for that attempt.
9) Unless otherwise stated, the cue ball may always contact an extra cushion(s) near an object ball(s) positioned by a respective pocket
10) Players are free to shoot any shot / challenge from either side of the table, as well as shooting the “mirror image” of the shot / challenge. Please note that rotating a shot 90 degrees is not considered the “mirror image” and will not be allowed.
11) Accidental nudging of cue ball is not considered a stroke or attempt of shot – player is allowed to shoot attempt again.
Legend for Table Diagrams:
Cue ball(s) – Circle with “c” inside it
Object ball(s) – Circle with wide dark line in it
Wide Solid line(s) – Cue ball(s) travel
Narrow Solid line(s) – Object ball(s) travel
Object ball(s) letters (A, B, C, D, E, and F) – Designated pocket(s) of make
Object ball(s) letters (X, Y, and Z) – Auxiliary balls for specific shot purposes
Special Note: Travel lines are suggested paths only – Different table conditions may require adjustments on part of player!!
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